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But how do you actually make the leap from university to professional life? Unfortunately, the reality is usually somewhat sobering. The world out there isn’t waiting for you to finish your studies and then present you with a job in the audio industry.
Nevertheless, my master’s thesis has contributed fundamentally to why I can do what I do today. I’d like to help you find out how you can do the same.
You don’t even have to write your paper with me. I will gladly try to put you in touch with the right people. But in the past, a student job has also come up, or we can spread the word about your work via my blog.
So just drop me a line without any obligation:
contact me nowThis is what my intern George Becker had to say for his time with me:
Martin Rieger is very active in the 3-D audio scene, both nationally and internationally, and is therefore well connected in the industry. His broad customer base as well as his practical experience make him an expert in his field.
With the opportunity to complete my internship semester at VRTonung, I was able to gain impressions in many different areas. In addition to numerous valuable tips, I learned what really matters in the audio industry and how to establish myself in the market.
I would like to thank you for your cooperation and I am looking forward to furthering joint projects in the future.
My personal focus is creative audio production. Therefore this topic also would be desirable in my eyes if such a work can be linked directly with a practical application. So you don’t only have a page-long, theoretical work, but also something to show after all. But in principle, the topic can be free and I don’t want to exclude anything categorically. Here are a few keywords that are always interesting and can be combined with each other. In general, the question of what added value sound (be it as 3D audio, interactive, personalized, etc.) can offer is above all.
I also have a number of upcoming projects that would work great as student research projects. So just write to me.
3D Audio Production (for various media: music, film, VR, XR etc.)
Virtual Reality (360° Video, Roomscale Experiences with 6 degrees of Freedom applications).
Augmented Reality (what GPS based apps are out there, BOSE AR SDK, Apple Spatial Audio iOS update).
Because immersive music is a big topic, also the different use cases (binaural music with or without head tracking, speaker mixes, personalization, what genre works).
What’s out there for AR Audio Devices (Ambeo Smart Headest, Bose headphones and sunglasses etc).
What potential is there on Social Media for 3D Audio (360 videos on YouTube and Facebook, binaural content possible on all platforms).
Testing of various tools (object-based audio, audio definition model, Dolby Atmos, wavefield synthesis, ambisonics, Hypersound etc.)
Interactive and personalized audio applications (where do users want to have more influence on the mix, where do they not care).
Evaluating different speaker situations (in car, cinema, in VR, with smartspeaker or soundbar at home.
Live streaming (concerts, theater performances, TV production with object-based audio, interactive concepts with audience participation)
zoom fatigue: How can audio as 3D content counteract this, what creative playground do online conferences offer?
relaxation (how can sound be used for relaxation): ASMR, 3D nature sounds, binaural beats
Sound installations with many speakers or headphones (For festivals, museums, etc.)
Haptic acoustics triggers with vibration (Subpac, Buttkicker, Soundbrenner) Augmented Reality, Extended Reality, 360° Video
Content marketing , SEO, (how can immersive content be distributed and reach audiences?)
Voice (what can we get from such technologies, how do you use voice assistants change our behavior).
AI (how will artificial intelligence shape the recording studio workflow, what will we soon no longer have, where is the human substitutable)
Storytelling (how does sound add value and what difference does 3D audio make?)
Industry specific applications, how can sound add value here: Art, Culture, Industry, Education, Architecture, Medicine, etc.
Smartspeakers, soundbars and new devices that make 3D audio accessible to consumers.
immersive media, cross-media applications, innovative ideas.
mobile apps, software applications
interactive audio applications with Unity, Unreal Engine, Max/MSP; Middleware’s FMOD, Audiokinetic Wwise
Blockchain, Krypto, NFT (Non-Fungible Tokens) combined with sound music and ars
For the following researches, I gave interviews for bachelor, master, or student research projects
Platform | Format | Description |
---|---|---|
Lukas Benedicic | “Audio production in the context of stereo upmix capable playback systems” | Joanneum University of Applied Science Graz |
Sylvia Rothe, Martin Rieger: | “Spatial vs. Static sound – the differences it makes for 360° videos, highlighted by heatmaps” | AES Reviewed Paper at Tonmeistertagung 2018 |
Michael Wöß | “Directing attention by means of binaural 3D audio in the context of a 360° music performance video” | University of Applied Science Darmstadt |
Martin Rieger, Dominik Zingler | 3D Audio: The Next Step in Realism for Gaming: Benefits and pitfalls of 3D audio in games from a creative content and technical implementation point of view | VRTonung, Crytek |
Verena Strobel | Development of a course on immersive 3D audio | VR sound, OTH-AW Amberg-Weiden |
Admittedly, I don’t really have time to do much research on top of the daily job madness. But that’s exactly the problem. Over the years, an insane number of topics have accumulated on my notepad of which I think: “Someone should really look into this more deeply – but unfortunately, it can’t be me.”
Nevertheless, in the past, I was able to invest a few hours to help students by phone to implement the work later on their own. Be it with topic ideas for theses, contacts in the industry, or practical projects for research.
After my master thesis opened many doors for me not too long ago, I would now like to give something back. In the end, a win-win situation should arise for everyone. So a thankful thesis topic for the student and me as part of the audio community am happy when an innovative topic is taken up for which no one has time at the moment.
So the best thing to do is to send me a non-binding mail and see what happens.
You can find a video about me here: https://youtu.be/saak5PUTHwM?si=eTUlRMO3Ks3NIXoJ
drop me a line