Content
More and more possibilities for an immersive audio experience can be seen – or better heard.
Since different platforms sometimes require different spatial audio file formats, I want to give a brief overview of the current situation in terms of virtual reality sound.
If you want to know more details, read my article about the pros and cons.
If you know about any updates, please let me know:
write me a message
Platform | Format | Description | Device | Source |
---|---|---|---|---|
Samsung VR | Ambix, 5.1, Quadraphonic, Quad-Binaural, Mach1 |
4 channel Ambisonics, 6 speaker setup, quad-layout at 0°, 90°, 180° and 270°, isotropic spatial: 8×1 |
Android App, GearVR Oculus App, Desktop Internet Browser | https://samsungvr.com/portal/content/content_specs |
YouTube | Ambix | 4 channels, First Order Ambisonic (FOA) Now with optional Head-Locked Stereo track | Works on Android 4.2 and Chrome Browser for desktop, Update: Now also iOS | https://support.google.com/youtube/answer/6395969?co=GENIE.Platform%3DDesktop&hl=en |
Two Big Ears | 8 channels, Hybrid Higher Order Ambisonics + optional stereo track for static sounds | works on pretty much all devices | https://facebookincubator.github.io/facebook-360-spatial-workstation/ | |
JauntVR | Dolby Atmos VR, Ambisonics | “support Dolby Atmos, as well as all other ambisonic, surround and standard audio formats.” | Android App, GearVR Oculus App, Desktop Internet Browser | https://www.jauntvr.com/creators/ is down unfortunately |
LittlstarVR | Dolby Atmos VR | 6 channel EC3 transcoded Atmos Printmaster File (.atmos) | Android App, GearVR Oculus App, Desktop Internet Browser | -> Content Publishers https://www.dolby.com/us/en/professional/content-creation/vr.html is down unfortunately |
Vimeo | no spatial audio yet | currently no statement about it | – | https://join.vimeo.com/360/ |
Platform | Format | Description | Device | Source |
---|---|---|---|---|
Jump Inspector | Ambix 4 & 16 channels |
supports the same format as YouTube FOA (first-order ambisonic) and additional a support for TOA (third order ambisonic) with 16 audio tracks | Android Smartphone, check link -> | https://support.google.com/jump/answer/6382788?hl=en |
Samsung VR | Ambix, 5.1, Quadraphonic, Quad-Binaural, Mach1 |
same as stated above, but works also without a GearVR | GearVR Oculus App, Desktop Internet Browser | https://samsungvr.com/portal/content/content_specs |
Platform | Format | Description | Source |
---|---|---|---|
Oculus Video Player | Two Big Ears, Ambix | YouTube FOA works same as for uploading to YouTube. For Facebook: mp4 is not supported, but experimental MKV-Opus for tbe Before: Ambix and .mkv-container. Before: FuMa |
https://facebookincubator.github.io/facebook-360-spatial-workstation/KB/AddSpatialAudioToOculusVideo.html?highlight=oculus%20video |
Samsung VR | see above | see above | https://samsungvr.com/portal/content/content_specs |
Samsung Gallery | fake spatial sound | when playing a video with a plain stereo soundtrack, it gets spatialized as two point sources which are head-tracked. Can be a nice effect but is mostly confusing | https://www.oculus.com/experiences/gear-vr/1113617725394318/ |
JauntVR | Dolby Atmos VR, Ambisonics | see above | https://www.jauntvr.com/creators/ is down unfortunately |
Oculus / Meta Quest likes to rename the apps (and company, lol). So the video player that was installed natively used to be called Oculus Video Player, or Oculus Gallery. It’s currently named Oculus TV, where you can access your internal storage. Like that you can watch 360 videos with the spatial audio formats listed above.
Platform | Format | Description | Source |
---|---|---|---|
Oculus Video Player | Two Big Ears, Ambix | see above, but allows mp4s with tbe-format. So Side-Loading of YouTube and Facebook Videos now possible inside one app | https://www.oculus.com/experiences/go/838122072929207/ |
Oculus Gallery | see Oculus Video Player | works similar to Oculus Video Player | https://www.oculus.com/experiences/go/1783939024969036/ |
Samsung VR Videos | see above | see above | https://www.oculus.com/experiences/go/837075486363650/ |
SKYBOX VR Video Player | spatial audio not supported | / | https://www.oculus.com/experiences/go/1256687334386627/ |
Since Apple is lagging a bit behind, I want to show some possibilities to play back 360° Video with spatial sound on those devices due to popular request
Platform | Format | Description | Source |
---|---|---|---|
FB360 Two Big Ears | 8+2 channels, so above. Use Chrome Browser or Firefox on desktop, Safari usually not supported. Use dedicated Facebook App on iPhone or iPad | https://facebookincubator.github.io/facebook-360-spatial-workstation/ | |
YouTube | Ambix, FOA | Update: Now also iOS. Use Chrome Browser or Firefox on desktop, Safari usually not supported. Use dedicated Facebook App on iPhone or iPad | https://support.google.com/youtube/answer/6395969?co=GENIE.Platform%3DDesktop&hl=en |
VeeR VR | “4-channel first order ambisonics” | Global VR Content Community for Oculus, Windwos Mixed Reality, Vivi, Mi, Daydream. But sound for WebVR and Android is under currently development so it’s not listed in the other tables | https://veervr.zendesk.com/hc/en-us/articles/360004268513-Support-for-spatial-audio-ambisonic |
Platform | Format | Description | Source |
---|---|---|---|
GoProVR | 2nd and 3rd order ambisonics; no tbe yet | former named Kolor Eyes Player | http://www.kolor.com/gopro-vr-player/download/ ; https://github.com/google/spatial-media/blob/master/docs/spatial-audio-rfc.md |
HTC Vive Cinema | Ambisonics Ambix (1st, 2nd or 3rd order); ITU 5.1, 7.1; TBE | Supports a great variety: FOA, TBE, 2nd HOA, or 3rd HOA with 4, 9 or 16 channels each. Also standard loudspeaker ITU 5.1, 7.1 and Two Big Ears format by metadata | https://www.viveport.com/apps/ed3adb70-9390-4ca3-863a-26b5fd08b8d7 |
FB360 Videoplayer | Two Big Ears | Not only works as a slave with a DAW, but as standalone on a Desktop as well as Oculus Rift and Vive. Just import your video and .tbe-file | https://facebookincubator.github.io/facebook-360-spatial-workstation/Documentation/SpatialWorkstation/SpatialWorkstation.html#video-player |
Oculus Video Player | Two Big Ears | Encode your video with the tbe wav-file just like for GearVR. Experimental MKV-Opus with lossless compression | https://facebookincubator.github.io/facebook-360-spatial-workstation/KB/OculusVideoOnRift.html |
OZO Preview | Ambix | supports the native format of Nokia Ozo camera, which is a for channel ambisonics B-Format | https://ozo.nokia.com/ozo_en/blog/OZO-update-1_5_0/ |
VLC Media Player | Higher Order Ambisonics, 5.1, 7.1 | Ambisonics audio renderer, supporting up to 3rd Order; Binauralizer working with Ambisonics or 5.1/7.1 streams | https://www.videolan.org/vlc/releases/3.0.0.html |
AudioEase WebVR | Ambix | just add the video and sound you would need for YouTube without the need to uploading anything | https://www.audioease.com/360/webvr/ |
Labs 8Plan | Ambix, FuMa | similar to AudioEase, but for sound only on Chrome Browser | http://labs.plan8.se/ambisonics-webplayer/ |
Harpex-B Player | Ambix | free to download, an Ambisonic B-Format Decoder to play around with your audio on Headphones or surround loudspeaker | http://harpex.net/download.html |