AES IAA

Workshops (Coaching, Master Class)

Workshops are a wonderful opportunity to acquire a lot of knowledge in a short time and to practice directly. In a pleasant working atmosphere with a good portion of humor, the whole thing is much more fun.

As I mention with the Sennheiser Expert Stories, it is always exciting for me to experience which questions the participants ask themselves and how I can answer them vividly. I learn by myself and can use the knowledge to make virtual reality sound more accessible.

Alternatively to the lectures, I give as a Speaker, I notice one thing: the longer I work in the field of immersive audio, the more I realize that I can’t do everything on my own. My vision is to get more people excited about immersive audio and to create a new generation of immersive and interactive productions, whether virtual reality, XR, film or whatever is the medium of the future.

I am always looking for new technology, which is made available to me by various software and hardware manufacturers, be it 360° microphones, new headphones, recording devices, VR glasses. Thanks to Ambient, Sennheiser Ambeo, Schoeps, SUBPAC, Zylia, 3Dio etc.

360 audio hardware

I was mentoring the following events and teaching assignments

Here is a small overview of workshops that I have already given at various universities and educational institutions:

  • Masterclass 360° Sound – Hands on xK International (2017 + 2018) – HFF München
  • VR-/360°-Sound – Summer Workshop Days – HOFA College
  • 360° Sound Production – Workshop – SAE Stuttgart
  • Spatial Audio for XR Productions Summerbase #6 – XR Base Amsterdam
  • Immersive Audio for XR Mentor – Europe’s Exclusive xR Training – xR Creator’s Lab
  • Alumni Presentation – How to jumpstart your career – OTH-AW Amberg-Weiden
  • VR-Sound Experience Beethoven VR – Master of Fine Arts – Norwegian Filmschool Oslo
  • Sound in XR – Mixed Reality Media Economy – Fresenius University of Applied Science
  • Immersive Sound with Dolby Atmos, Auro-3D, 360° Audio, VR – Focal.ch
  • Sounds of Germany and how to get there – h_da Hochschule Darmstadt
  • Immersive 3D Audio Marketing for AR and VR – Universität der Bundeswehr München
  • 3D audio for the Metaverse – Edinburgh Napier University
  • 3D Audio for Marketing – School of Applied Management
  • Supervised student research projects: http://www.vrtonung.de/student/

Source:

Hochschule für Film und Fernsehen HFF München
HOFA College
SAE Stuttgart
XR-Base Amsterdam
xR Creator's Lab
Norwegian Filmschool Oslo
Focal.ch

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