Studioszene 2024: the 3D audio instructional video community event for all audio enthusiasts!

22.10.2024 - 24.10.2024
11:00
Messe Hamburg

Event Overview and Objectives

Studioszene 2024 is not just another industry event; it’s a comprehensive experience designed to push the boundaries of audio production and education.

The primary objective of the event is to immerse attendees in the latest advancements in 3D audio technology, offering a unique platform for learning, discovery, and professional growth.

What is the Studioszene 2024?

Studioscene 2024 is the vibrant centre of modern music production and recording. This is where musicians, producers and audio enthusiasts come together to discover the latest technologies and tools that are revolutionising the way music is created and recorded.

The focus is particularly on 3D audio technologies such as immersive audio and spatial audio, which make it possible to experience music in a three-dimensional space. These technologies open up completely new worlds of sound and make the listening experience more intense and realistic.

Integrating these 3D audio technologies into higher education can significantly enhance learning experiences by providing students with innovative and engaging tools.

But the Studioszene 2024 is more than just a showcase for technical innovations. Platforms such as YouTube and other social media play a central role in the distribution of music and interaction between artists and their fans.

They provide a stage for creative content and enable artists to present their music to a global audience. The Studioszene 2024 is therefore not only a place of learning and discovery, but also a hub for networking and the exchange of ideas.

About the event

Gear, networking & expertise

Studioszene 2024 is the hotspot for audio engineers, producers and home recorders at LEaT con 2024 and offers an incomparable experience for all audio enthusiasts from 22 to 24 October in Hamburg!

In over 30 exclusive masterclasses, panels and lessons, renowned industry professionals will show you how to take your recording, mixing, mastering and producing skills to the next level.

These sessions are designed to enhance student engagement in educational settings by incorporating personal visuals, varied vocal expressions, and dynamic content delivery to keep participants interested and involved.

With top speakers such as Warren Huart (Aerosmith), Kalli Reinhardt (Nico Santos) and many more, you will gain insights into the working methods of the best. In addition, leading audio brands will be offering their latest gear for testing – including expert support directly on site!

Take the opportunity to make new contacts, exchange ideas with like-minded people and establish exciting co-operations.

Whether it’s expertise, exclusive equipment or networking – Studioszene 2024 is the perfect place to expand your know-how and advance your business!

Meet the top players in the industry and be part of the community!

What is VRTonung doing there?

On site you can meet the most famous producers and audio engineers – of course also Martin from VRTonung!

How you can learn 3D audio

In his captivating presentation Martin shows the fascinating and almost unlimited possibilities of 3D audio, which offer something extraordinary, apart from music!

He impressively demonstrates how immersive soundscapes can be used in a wide variety of areas – especially where conventional stereo is simply no longer sufficient. Thanks to his unique 3D Audio Matrix, you always have an overview and can take full advantage of the incredible benefits of immersive audio.

But that’s not all: Martin dispels the most common myths about 3D audio and provides practical tips for anyone who wants to immerse themselves in this exciting world.

To top it all off, he provides valuable insights into his exclusive coaching programme, which shows practical ways to get started in 3D audio. Additionally, attendees can access comprehensive course material that enhances understanding through multimedia lectures and visual demonstrations.

Don’t miss this opportunity!

For all those interested in getting their first experience

Martin’s talk will take place on Wednesday 23/10/2014 from 10:15 – 10:45 on the Gear Stage.

Here is an excerpt on the topic of immersive audio in education:

3D audio instructional video: The future of immersive sound

The talk provided an in-depth look at the world of 3D audio and how this technology is changing the way we experience sound. While many often associate 3D audio only with music production, it became clear that the areas of application go far beyond that – from interactive installations to virtual reality and immersive media formats.

Additionally, 3D audio technology can significantly contribute to student success in educational settings by providing immersive and accessible learning experiences.

How does immersive audio work?

3D audio mimics the natural listening habits of humans. Our hearing can intuitively recognise the direction and distance of sound sources, which can now be artificially simulated using modern audio technologies such as binaural recording, spatial audio or head tracking by using a 3D audio system.

The special thing about this is that while classic stereo or surround sound systems arrange the sound on a linear or flat plane, 3D audio enables spatial sound perception – as if you were right there.

Why 3D audio is more than just a trend

The technology has a decisive advantage: it significantly increases the feeling of presence and immersion. This was particularly evident in the application for virtual reality and 360-degree videos, where sound is used as a crucial element to maximise the effect and transport viewers into another world.

3D sound is also increasingly being used in the film and gaming industry to create a more authentic and immersive experience. Closed captioning is essential for making 3D audio instructional videos accessible to diverse learners, including those with auditory disabilities and non-native English speakers.

The challenges and future prospects

Although 3D audio offers enormous creative possibilities, there are also challenges. Many people are unaware of what 3D sound actually means, as the term is often used as a marketing buzzword.

In addition, the production of true 3D audio requires a great deal of technical and creative effort, especially when it comes to the acoustic staging of the scene. Nevertheless, it is becoming apparent that the technology will prevail in certain areas in the long term, especially where immersion and realism are the main focus.

Conclusion

3D audio is more than just hype – it’s a revolution in the way we perceive and utilise sound. Whether in VR, gaming, film or interactive media, the possibilities are almost limitless.

The future will show which applications will establish themselves in the long term, but one thing is clear – 3D sound will fundamentally change the way we hear and offers a wealth of possibilities on various fronts.

Audio of the future: Are you ready for the next sound revolution? | LEaT con 24

But Martin was not only present at the Studioszene with his own presentation, but also at this panel discussion:

Immersive audio is just the beginning! The audio industry is evolving at a rapid pace – what is modern today may be outdated tomorrow, but what does this mean for audio content creators and sound engineers?

In this dynamic LEaT con 24 panel discussion, top audio experts Tom Ammermann, Martin Rieger and Martin Rode get to the bottom of the question:

Here is the summary from the 3D Audio explainer video and what it means for the music experience after the pandemic. Not a tutorial, but you should still learn enough about the design and technology of surround sound in the interview. Screen recording can be used to create engaging 3D audio instructional videos by combining visual elements with audio commentary.

The future of spatial audio: benefits, challenges and opportunities

Spatial audio is more than just a technical trend – it fundamentally changes how sound is experienced and often requires complex systems. The talk explored various aspects of this immersive audio technology, from its practical application to the challenges of realising it. Additionally, the use of audio clips plays a crucial role in creating these immersive audio experiences.

What makes the audio update special in practice?

Spatial audio adds a third dimension to the classic stereo or surround format and thus offers a more realistic sound perception. However, it is not only the technical feasibility that is decisive, but above all the added value for the listener that is achieved through the right sound.

The aim is not to use 3D audio for its own sake, but to find specific applications that would not be possible with stereo. Particularly in VR, gaming, live events and immersive media, spatial audio is becoming a key element in making experiences more intense and realistic.

Hyperrealism vs. reality for concerts

A key point of discussion was whether spatial audio should merely replicate reality or even enhance it. While many try to create a 1:1 copy of real sounds, it may make more sense to create an optimised version that meets expectations without taking on the limitations of reality.

Especially in VR applications, a clearer, cleaner sound is often favoured, which enables a more intense experience and optimally stages the scene.

Challenges and practical implementation not only on the internet

The realisation of spatial audio brings with it a number of challenges. In live situations, there are often not enough speakers available, which requires creative solutions to distribute the sound evenly on each side of the room.

In addition, mixes need to be designed to sound good on different systems – from high-end speaker installations to simple headphones. There are technical hurdles with binaural audio in particular, as streaming services such as Spotify or Apple Music set their own standards that are not always ideal for spatial sound.

Asynchronous materials, such as a collection of audio and video instructional resources, can support faculty in teaching 3D audio at their own convenience.

Power of persuasion and use cases for Dolby Atmos and co

A major topic was the question of how to convince customers and artists of spatial audio. A simple technical explanation is often not enough – it’s the experience that counts. Experts therefore recommend inviting customers directly into a studio and demonstrating spatial audio to them live.

Particularly in creative areas such as theatre, advertising or VR installations, convincing use cases can be developed that go beyond pure marketing and offer real added value, such as through the creation of shorts. Premiere Pro is often used in editing 3D audio instructional videos to enhance these experiences.

Conclusion on sound in 3D space

Spatial audio is on its way to becoming a standard in audio production, but not as a general solution for every application.

The key lies in the targeted use where the added value is noticeable. Ultimately, success will depend on how well producers, artists and technicians work together to create immersive sound experiences that inspire the audience.

Additionally, maintaining eye contact in 3D audio instructional videos can enhance engagement by keeping online learners more involved.

This website uses cookies. If you continue to visit this website, you consent to the use of cookies. You can find more about this in my Privacy policy.
Necessary cookies
Tracking
Accept all
or Save settings