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In recent years, the potential uses of immersive media, which include augmented reality, virtual reality, mixed reality, and 360° applications, in particular, have expanded significantly. In the area of technology, hardware and software have become much more user-friendly and the infrastructure has also been improved. This is for anybody who is interested in what the education system in Germany is doing in the future metaverse.
Qualification courses for vocational school teachers for the IHK training profession from August 2023 has been added below. A portal for all information on the new training occupation of immersive media designer is being created at https://gestaltung-immersiv.de/.
As a first step, we would like to offer vocational school teachers the opportunity to register for the qualification courses.
In order to achieve a basic qualification in the field of immersive media, we would like to point out qualification courses in various selected areas. This includes
I am pleased to offer advanced training on 3D Audio. So there will be a dedicated series of workshops for immersive audio in German. There are currently 3 dates, these are constantly updated on the page https://gestaltung-immersiv.de/buchung.php.
For some years now, a wide variety of applications have developed, especially in the areas of production (Industry 4.0), in commerce, in medicine, and in education and culture.
In the medium term, it is to be expected that the expansion of the digital infrastructure and the increase in bandwidths for mobile data transmission (5 G) will create an important prerequisite for immersive media to no longer be used primarily stationary, but that they can also be used mobile while on the move.
Current progress thus leads us to expect that technologies in the field of immersive media and their diverse applications in professional and private everyday life will continue to play a growing role in the future.
With the significant development of the market and technology, the need for qualified personnel capable of developing and designing immersive media is also growing.
At the moment, however, there is still a major shortage of skilled workers; the demand cannot currently be met in either qualitative or quantitative terms. The result of a preliminary study by the Federal Institute for Professional Education (BIBB) found that the creation of an independent three-year training occupation is seen as the best way to develop qualified personnel in the long term (https://www.bibb.de/dienst/dapro/daprodocs/pdf/eb_22338.pdf).
On the initiative of the social parties, the Federal Ministry of Economics and Climate Protection has commissioned the BIBB to develop a corresponding training regulation. Currently, the work of the experts from the Federation and the Länder is underway.
Source: BIBBThe BIBB has therefore convened a committee of about 20 experts who come from the most diverse areas of the XR world or who have already worked on the vocational training of media designers for image and sound.
The aim is to train a specialist who understands the whole process of an XR production and is in exchange with the different areas such as: Creating a prototype, programming for game engines, 3D modelling and animation and of course designing immersive soundscapes.
That’s why I sit on the committee once a month for two days as a deputy expert, so that the topic of sound can be fully appreciated. The most important thing here is to convey to non-sound people why sound is essential for media production and how 3D audio is taking on a new special role in the area of XR for the user experience (UX) and storytelling.
So it’s not primarily about replacing sound people, but on the contrary about laying the foundation for sound to receive the appreciation it deserves in the XR sector in the future.
This is an iterative production process where Technical Director, Creative Director and Project Management merge into one person.
During the process, the trainee understands consulting (sales, marketing), conception (storyliving, mood boards), design (visual artist, UI/UX designer, sound artist) and programming (software developer).
The focus is – as the name suggests – on design, while support is provided in the other areas, but implementation is anchored in a career path, such as IT specialist.
At the moment, it is a matter of determining the training framework plan in which the contents are defined. So every single word in the plan is actually discussed with lawyers in order to be able to guarantee that knowledge transfer works sustainably with new technologies and terminology in the future.
My function here is to build a bridge to the audio world. I welcome contact and suggestions so that the audio industry can be represented as fully as possible in the new training. The vocational training should be available for selection for the first time in 2023.
Get in contact!