vrtestung_group_of_people_training_with_HMD_for_industry_applicaction with VR Sound

Why (3D) sound in VR trainings so crucial for its success

Content

    Simulation applications in VR are becoming increasingly popular: from virtual earthquake simulations for school classes to medical training. The use of virtual training methods offers a wide range of possibilities to further learning platform make training scenarios look authentic.

    VR training is also gaining traction in corporate training environments, where it delivers immersive, interactive learning experiences that enhance knowledge retention and skills acquisition.

    More and more use cases are emerging that actually save an organization time and money. For example, a VR crane simulator may seem quite cost-intensive at first. But when you consider that in reality much more damage can be caused if the trainee makes a mistake, this is quickly put into perspective.

    VR training provides immersive learning experiences that create realistic and interactive environments for effective behavior change and improved performance.

    But the focus is usually only on usability. In addition to the visual presentation possibilities, the sound of course plays an important role again! We learn best for the real thing when the VR training is as realistic as possible. And that is not the case without three-dimensional sound.

    Acoustic announcement of dangerous situations

    Sound can be used presently to indicate dangerous situations more actively.

    Additionally, implementing VR training can significantly enhance safety training by creating immersive scenarios that help trainees better understand and respond to potential hazards.

    What is active sound design in virtual reality?

    In VR training for firefighters, the distant sound of hissing gas can indicate an impending gas explosion. In rescue operations on frozen lakes, the cracking ice suggests breaking. In trainings for police officers, which are simulations for tailing or rampages, the footsteps from behind can indicate imminent danger.

    An experience that every driver has probably had is when oncoming traffic approaches from behind and – invisible to the eyes – closely overtakes our car. This kind of unexpected event triggers stress, which in turn causes emotional reactions.

    You can look around as much as you want in VR training and use the mirrors, but sound cannot believably depict the danger situation. Compared to traditional training methods, VR training offers a more immersive and realistic training experience, enhancing knowledge retention and skills acquisition.

    How can the right mood be created in immersive learning experiences?

    In many VR training applications (e.g. training firefighters or surgeons), it is extremely important for the effectiveness of the training that the people behave as they would in “real” training situations. A sterile 3D environment rarely does this justice.

    A more sporting example is the mental training of professionals before a competition. Coaches always ask themselves why moves don’t work as well in real life as they did in training.

    But you have to put yourself in the shoes of the athletes. When you go from a football training ground to a stadium, the pitch is the same, but the atmosphere is fundamentally different. It’s not the tens of thousands of spectators who might wave unfriendly gestures at you.

    Much more frightening is simply the thunderous shouting that you don’t hear in training. What gives the fan goosebumps does not leave the professional footballer cold either. Immersion in the virtual world is therefore essential, with sound – you guessed it – playing a major role.

    So the right atmosphere is needed. And unfortunately, it is not enough to download a stereo atmosphere from the internet and import it into the VR application.

    For VR training, it is definitely worth recording the sounds in their original form. Preferably directly in 3D audio. The users immediately hear the difference to sounds they know from their everyday life.

    Therefore, the whole virtual reality training application must also sound credible and this is only possible through professional sound design. VR training helps bridge the gap between virtual and actual reality, enhancing learning retention and job performance in challenging or risky workplace scenarios.

    Music and Voice-Over in soft skills training

    In most VR trainings, original sound is almost dispensed with. The only audio elements that can be heard are usually music and perhaps a voice-over. Just because this is unfortunately common (better than no sound at all) doesn’t mean it’s the best approach.

    How can music be used in VR?

    I have already discussed in detail how music can be used in comparable scenarios. Therefore, I would only like to briefly break down the added value or danger of VR trainings.

    In the vast majority of cases, music is used simply so that some sound can be heard. This does help to convey to people “there is no silence here”. So it doesn’t sound “broken”, if you like and as explained in this article.

    Still, one has to keep in mind that especially with VR trainings, reality is depicted. But in mixed reality too, there is rarely music, as the VR application here falsely suggests.

    So I am quite critical because the use of music in virtual realities needs to be fundamentally rethought. But there are certainly parallels to its use in films.

    A few action drums can already help to trigger more stress in the user if it is desired for the situation. Even if these epic soundtracks are actually more familiar from blockbusters. As always, musical sensitivity is required to ensure that music supports VR trainings and does not hinder it.

    VR training offers immersive, realistic learning experiences that enhance knowledge retention and skills acquisition, making companies say it more effective than traditional training methods.

    How can a speaker be used?

    More common is the use of speech to guide the user through VR trainings. In the production process, I am not at all angry if it is only text-to-speech at first. But this should not be found in the final applications.

    Unless such speech synthesis is actually used in the real application. Otherwise, a professional speaker makes a much better impression. Here, too, authenticity is important in voice casting, so that users feel they are being met and the avatar can relate better to them.

    But not only communication can be solved via speech. In most cases, the voice-over takes on the role of an instructor, i.e. a virtual trainer. This can be used intuitively to guide the user’s gaze in the desired direction.

    Usually, only visual arrows are used here. These, too, are less likely to be found in reality.

    However, it is rarely enough to simply record a speaker and integrate him or her into the VR application. It is important to decide whether the audio source is also spatialized, i.e. whether it becomes a 3D audio object.

    Otherwise, it is called in-camera localization to convey to the user that the person is not part of the scene. Both have their advantages and disadvantages. Of course, I will be happy to help you find the optimal solution.

    VR training programs can enhance learning experiences by providing learners with immersive and interactive environments that improve skill acquisition and knowledge retention.

    Sound can convey information

    It should now be clear that the right atmosphere is essential for VR training. But not everyone knows that sound can also be used to convey information that goes beyond human communication. Sonification is the magic word.

    This can not only be used as an indication of potential dangers but can also be used in a supportive way to convey information.

    In the medical field, the continuous beeping of the ECG tells the doctor what the patient’s pulse is and how the situation may be changing. If the beeping becomes rapid: something is wrong. If it remains constant, there is no need to act, but we keep track of the situation thanks to sonification.

    If you are interested in sound design in the medical field, you can read more here. After all, a mere “beep sound” does not exploit the full potential, as you can guess.

    In the craft sector, VR trainings can be used to specifically convey what it sounds like when a drill runs at full power or encounters resistance and thus audibly loses revolutions. To see this in a VR application is almost impossible. To hear it – no problem.

    This calls for quite a sophisticated game audio design that seamlessly strings together interactive sound assets.

    Sound can tell without speaking

    Sound is important for our perception of current situations. Firstly, of course, in an obvious way: a baby that starts to cry shows the parents that it needs attention. A gunshot or an explosion that can be heard at a distance simulates “danger”. Just like the siren, we know from our everyday lives, which instinctively makes drivers take caution.

    Incorporating sound into VR training solutions can significantly enhance vr training solutions and experiences by creating immersive and interactive environments.

    Why is silence an error in the Matrix?

    But sound can play a completely different role in VR. Sound can draw attention to things that are not visually apparent. This can also be much more subtle than the aforementioned dangerous situations. If sound is missing, we quickly notice: something is wrong.

    Anyone who has children knows this: When the little rascals are playing in the next room, you have a constant noise. This gives us the feeling that we can leave our offspring unsupervised for a while. But sometimes it gets quiet … too quiet. Parents know immediately: something is wrong here!

    Sound is not just a sense of hearing

    So it’s not just about actively perceiving hearing. Rather, the ears help us to decipher what the mood is in a situation. You may know it when you enter a meeting room and the participants are noticeably restless. Either something is going on or a colleague has just told a joke.

    But we notice immediately when we enter the room that something is different – without our eyes being able to tell the difference so quickly.

    This impression of an omnipresent sense that recognizes the situation correctly cannot be transmitted visually in VR applications. Professionally designed sound, however, can help with exactly that: pointing out a danger when it is subtly or obviously out of sight (as explained above).

    Vibrations are closely related to sound

    Closely related to sound are vibrations. These can also be implemented in trainings applications to better reflect realism in the hands on the field.

    For example, there are devices such as SUBPAC that convert the sub-bass component into haptics in real-time. But there are also devices that are less plug-n-play, but give even more possibilities to work with audio triggers.

    One application for this would be to transmit the vibrations of ship engines during VR trainings to show how it feels when ship engines are not running properly. This is often difficult to identify due to the droning of hearing, but with the support of vibrations, there is a way to train this detection.

    Researchers have also developed footrests with vibrating platforms to create the sensation of walking while sitting by vibrations on the feet. This can also help make VR workouts in confined spaces more realistic and, accordingly, more cost effective.

    VR training courses can provide immersive learning experiences by integrating such haptic feedback, making them ideal for high-risk industries like construction and medicine.

    Sound Design Best Practices for VR

    Sound design is a crucial aspect of creating an immersive and engaging Virtual Reality (VR) experience. Effective sound design can enhance the sense of presence and realism in a VR environment, while poor sound design can detract from the overall experience. Here are some best practices for sound design in VR:

    Techniques and Tools for Effective Sound Design

    • 3D Audio: One of the most powerful tools in VR sound design is 3D audio. This technique creates a sense of spatial awareness and immersion, making users feel as though they are truly part of the virtual environment. By using audio plugins and software that support 3D audio processing, sound can be positioned around the user in a three-dimensional space, enhancing the realism of the VR training.

    • Binaural Recording: To capture and playback audio in a way that simulates human hearing, binaural recording is essential. This technique uses specialized microphones to record sound in a manner that mimics the way our ears perceive it. When played back through headphones, binaural recordings can create an incredibly lifelike audio experience, making VR simulations more convincing and immersive.

    • Audio Layers: Creating a rich and complex soundscape in VR involves layering different audio elements. Background noise, sound effects, and music can be combined to add depth and realism to the virtual environment. By carefully balancing these layers, sound designers can ensure that each element contributes to the overall experience without overwhelming the user.

    • Dynamic Audio: Interactivity is a key component of VR, and dynamic audio techniques can enhance this aspect. By using audio software that supports dynamic audio processing, sound can respond to the user’s actions in real-time. This responsiveness adds a layer of realism and engagement, making the VR training more effective and enjoyable.

    • Audio Optimization: To ensure smooth playback and avoid issues like lag or latency, audio files must be optimized for VR. This involves using audio compression and optimization tools to reduce file sizes without compromising quality. Efficient audio files help maintain the performance of the VR application, ensuring a seamless and immersive experience for the user.

    Measuring the Effectiveness of Sound in VR

    Measuring the effectiveness of sound in VR is crucial to ensure that the sound design is enhancing the overall experience. Here are some metrics and evaluation methods that can be used to measure the effectiveness of sound in VR:

    Metrics and Evaluation Methods

    • User Feedback: One of the most direct ways to gauge the effectiveness of sound design in VR is through user feedback. Surveys, interviews, and usability testing can provide valuable insights into how users perceive the audio elements. This feedback can highlight areas for improvement and help refine the sound design to better meet the training objectives.

    • Audio Quality Metrics: Technical quality is also important, and audio quality metrics such as signal-to-noise ratio (SNR) and frequency response can be used to evaluate it. These metrics help ensure that the audio is clear and free from distortions, contributing to a more realistic and immersive VR experience.

    • Presence and Immersion: The sense of presence and immersion is a key indicator of effective sound design in VR. Tools like the Sense of Presence Questionnaire (SPQ) can be used to measure how well the sound design contributes to the user’s feeling of being “in” the virtual environment. High scores in these metrics indicate a successful sound design that enhances the overall VR experience.

    • Emotional Response: Sound can evoke strong emotional responses, and measuring these reactions can provide insights into the effectiveness of the sound design. Metrics such as heart rate and skin conductance can be used to assess how the audio elements impact the user’s emotions. A well-designed soundscape can heighten the emotional engagement of the VR training, making it more impactful.

    • Cognitive Load: Finally, the cognitive load imposed by the sound design can affect user performance. Metrics such as reaction time and error rate can be used to evaluate whether the audio elements are helping or hindering the user’s ability to focus and perform tasks. Effective sound design should reduce cognitive load, making it easier for users to concentrate and learn.

    By following these best practices and using these metrics development and evaluation methods, sound designers can create effective and immersive sound designs for VR experiences that enhance the overall user experience.

    Summary

    VR trainings now offers wide-ranging opportunities to train people in a variety of areas and applications.

    VR technology enhances training experiences for employees by creating immersive and interactive learning environments that improve knowledge retention and skills acquisition.

    On the practical one hand, elaborate trainings can be made accessible to more people, dangerous situations such as earthquakes can be effectively shown and behavioral patterns can be practiced.

    It can also enable situations to be acted out several times, allowing mistakes to be made without the need for costly reconstruction of a set.

    Sound plays a major role in all these applications: dangers can be announced before they are seen.Sound can convey important information and make users feel as real as possible in the virtual and simulated real world tools. This is particularly important to guarantee the effectiveness of training.

    It is the only way to ensure that in an emergency the user is prepared for the situation. In this way hands on training only, the user is not distracted by sounds that he or she is not familiar with from the VR trainings.

    VR worlds should come as close as possible to the real world in training scenarios, which means that all senses have high importance for VR experiences that are as realistic as possible. In real life, the auditory sense is often perceived rather subconsciously by many people.

    However, the insights gained from this subconscious effect can be used to incorporate very deliberate aural effects in the virtual world for training goals.

    So how can your VR trainings become a complete success? I will help you with that, feel free to contact me!

    Contact me now without obligation!

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